![]() ![]() Semi truck carriers incredibly expensive cargo, dont be stupid, dont speed Good semi truck course recording tip: do it when you have a full load, then you feel the how the semi truck handles. Load the course, select your product, number of runs to perform (if you so choose), select start at first waypoint and then just drive course. Then drive back and line up to the starting point so when vehicle moves forward it doesnt have to turn etc. Then drive into the grain silo or unloading point. Start course recording at the point where you want to load your vehicle with grain etc. ![]() Now this obviously is not a problem for most people using normal terrains, but for example in Cornbelt terrain there is one 601 hectare field which you can generate course but do still get that nasty freeze and user who doesn't know how things work might panic and think their game locked up. I managed to get it working on 1008 hectare field with 4 tools (so less course to generate) but when trying the same for 1200 hectare field, it locked up. ![]() When you generate such courseplay will freeze for few seconds, let me quote myself about PMC 16km terrain:Ĭourseplay will freeze for a very long time (which essentially is just a permanent lockup) when trying to generate course / route for fields much larger than 1000 hectares. Generating course to a very large or huge field, talking about large 4km, 8km or even PMC insane 16km terrains 1000+ hectares fields most likely will fail. Sure it does take few more clicks when appending all these courses as opposed to just one long course, but its the right way to do them.Īnother good reason to use modular courses is changes, if you need to adjust a very long course you have to drive it completely through again but with modular you only need to redo the part that you have issue with. You can load these modular course snippets depending on where you are going. Instead you should always record modular course like from A to B then B to C and finally C to D. You should not record long courses which duplicate shorter courses, let me explain: if you go from A to B to C to D, you should not record course from A to D directly, because if you then record smaller course from A to B and B to C you are duplicating the waypoints that are stored in your hard drive (well they are not identical dupes but you get my point here). So do not save large courses on fieldwork, only use them as temporary courses. your game startup on this terrain will get extremely long, talking about several minutes of loading time, I have seen it grow as large as 5 some extreme cases even 10+ minutes. Simple and neat.ĭo not save a very large courses! Uh what? Whats the point of courseplay if we are not to save some courses? Well for those large or even huge fields if you generate very long course, well over 10,000 waypoints and save few of those. Then another folder would be Transfer as you will be making several transfer only courses.Ĭourses in folders dont need indentifying prefix, so instead of doing "Field_28_cultivating_6m" you can just put it on F28 folder and call it "Cultivating_6m" instead. Recommended organization is to have F01, F02 etc numbered folders for fields, ie Field 01 etc, as those are the areas where you operate. You can move courses into folders with the folder and triangle icon. You can create new folder by clicking the folder with star icon. In courseplay control mode hit floppy disc icon on the right, then give a file name and hit enter. If you do not, then your vehicle attempts to loop back into the starting point which is completely against basic transport courses.Ĭlick on the globe icon, click courses file folder icon. If your course is not one of the looping ones, then you must use stop at last point or next trigger: activated. Farming Simulator Courseplay - PMC Farming PMC Farming Simulator Courseplay Courseplayįarming Simulator 17, please note that the below github link in has new commits/releases for FS19 version.ĭownload github courseplay and for further documentation see homepage for manual etc.Ĭheck your mod version from the modDesc.xml file on version entry, or from in-game courseplay dialog bottom right hand corner.Ĭlick on the start course at to choose where you want it to start. ![]()
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